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The locations, track variations, and event types make this a ride that lasts a long time. The main tour is split into four seasons, but as the podiums add up, six discipline-specific tours emerge, pushing the total race count to even higher numbers. Don't get me wrong, every discipline has been expanded, but rally keeps the highest event count. Not only has rally returned to the forefront in event selection, entire disciplines can be minimized if they don't hold your interest. Finally, owners of dualcore CPUs will definitely notice lower framerates and will need to overclock them to overcome the game’s CPU limitation.On the event side, Dirt 3's choices keep coming.
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As this analysis demonstrates, a quadcore at 4.2Ghz is enough to run the game with a minimum of 59fps, which is ideal for all die-hard PC gamers. PC gamers, however, will need a powerful CPU.
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A GTX275 will be enough to max out the game under DX9 and at 1080p without any kind of AA. So what’s the verdict? Dirt 3 is a CPU bound game and won’t stress your GPU, unless you run the DX11 path and have a middle-end DX11 GPU. Dirt 3 runs with 81fps at the aforementioned settings and with a minimum of 59fps.
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Thankfully, and although the game doesn’t take full advantage of quadcores, Dirt 3 performs great. Another indication that this game is indeed CPU bound. We tried to simulate a dualcore system and witnessed a 10fps hit, in both minimum and average framerate. Truth be told, we were expecting a better CPU optimization from the EGO game engine. As we can see, Dirt 3 scales well, but doesn’t take full advantage of them, which is kind of sad as we had around 70-75% CPU usage. So, time to find out how well the engine scales to quadcores. This basically means that Dirt 3 is CPU bound. We raised the AA to 8x and noticed a better GPU usage, without any performance hit at all. GPU usage was averaging around 70-80% in both of our cores at 1080p with 4xAA and max DX9 details.
SLI scaling is great and there is a benchmark tool for all of you to test your systems. As this is a triple-A game, Nvidia has already included an SLI profile for it.
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We also used the latest WHQL drivers from Nvidia and Windows 7 64bit. Last but not least, the game supports DX11 and offers some nice tessellation effects.Īs always, we used an overclocked Q9650 (4.2Ghz) with 4GB DDR2 and a GTX295. Small details like a clever DoF effect, light-flares, the spikes from the buggies’ tires and the dust that covers your car are present and give some extra points to Dirt 3’s visuals. There were occasions during some cut-scenes where we were wondering if we were playing a racing or a polished FPS game. Moreover, Codemasters used a lot of high resolution textures, something we were not expecting at all.
You can literally destroy your car, so make sure to enable the full damaging system from the game’s options. On the other hand, the game sports perhaps the best smoke effects we’ve ever seen in a racing game, as well as a fantastic damaging system. Dirt 3’s rain and water lakes can’t even come close to the ones of F1 2010. To be honest though, we were disappointed.
As a result of that, we were expecting some breathtaking effects. To be more precise, Dirt 3 is based on EGO’s 2.0 version that has also powered F1 2010. Dirt 3 is developed with EGO game engine, the very same engine that was used in almost every racing game of Codemasters. That’s right, Dirt 3 is good and on top of that, it features an addictive multiplayer mode. And here is your chance to be on Ken Block’s shoes and try all those mind-blowing tricks with his Ford Fiesta. It’s packed with different racing modes, which basically means that you won’t get bored easily with it. This is a great blend between arcade and simulation. Dirt 3 might not be the epitome of racing simulation and might disappoint fans of rally racing, but make no mistake. One of the most anticipated racing games is finally here with us.